LPC walking animation support
The Game Jam "Folklore" has ended and my game "Oktoberfest Simulator" got a mid range rating. This is what I've expected and I'm satisfied for this Jam.
I decided to release some updates to fix issues I had while development. I'm not sure if "Oktoberfest Simulator" has big potential, But I plan anyway to build a restaurant game later on this technology base. Additional I work since some time on LPC sprite animation. So here is an update with some walking animations.
I did a first experiment with a first Godot LPC Sprite addon: https://github.com/andreas-volz/Godot_LPC_Spritesheet_Gen
This is a fork of a Godot 3.5 plugin from Dr. Jamgo and port to Godot 4.2. This was working ok, but I had another idea to realize the sprite animation.
Some time ago I started development on my own sprite animation project including Godot addon: https://github.com/andreas-volz/SATF
The inital purpose of SATF was importing Blender rendered characters as 8-dimensional isometric 2D characters. But with only minimal changes I could also import LPC sprites and did so in Oktoberfest Simulator. The only limitation is that SATF doesn't support dynamic layers at the moment compared to Godot_LPC_Spritesheet_Gen. But maybe I'll implement this in future for SATF.
Files
Oktoberfest Simulator
Status | Prototype |
Author | pocdev |
Genre | Simulation, Role Playing |
Tags | 2D, bavaria, beer, german, Godot, Pixel Art, restaurant, Singleplayer, Top-Down |
Languages | English |
Leave a comment
Log in with itch.io to leave a comment.